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With DUNGEONFOG you can create, organize and share all your precious game maps.

To quote a friend:

“I love to be a DM, but I wish I would spend less time on preparation”.

To me, preparing a session is part of the fun and I love to sit at our table at home and fantasize about the dreadful terrors that I will threaten my party with. However, the less time the actual “doing” takes, the more time I have to come up with great ideas.
And that is basically how DUNGEONFOG came to life.

For me, the most of my time is consumed by drawing maps and writing the related DM notes. So we asked ourselves: How can we improve that?

First off, I am a graphic-designer and I have Photoshop at my disposal, which is already a pretty solid tool to draw maps. But nevertheless, Photoshop is not a map-drawing tool, and there is a lot space for improvements to make map drawing even more convenient. Second, not everyone is a graphic-designer that owns Photoshop.

So we decided to do something, about it.
We wanted to create a tool that is almost (know your hybris!) as good as Photoshop and available for everyone.

And that’s how the idea was born.

From the idea to the concept

When we started planning, we realized, that we could kill two birds with one stone. By addressing each room as an object with its own properties, we could also generate a textual description of that room. In other words, we can make a DM-Note out of the picture that we draw. Awesome, right?

So the last step was to collect all the ideas, that were circling the room and sum them up:

What else would make each DM’s life easier?

Not everyone likes to draw maps.

  • What if I could use the maps that someone else made?
  • What if I want to use a map, but it needs some adjustments to fit my campaign?
  • What if I really love this one map, but it is in the wrong setting for my campaign?
  • What if could not only draw maps, but also play on them?
  • Can we use a fog system to hide and reveal rooms?
  • Ok, now what about traps, hidden doors or treasures, monsters, players, and so on?

Our vision is to create a set of tools, that assist you in the process of creating pen & paper content, by utilizing your maps as a central hub for everything surrounding it. In doing so, we try to step away from mechanical concepts and try to stick with visual concepts that help you focus on your creativity instead of steep learning curves.

— Till Lammer

About the team

Like you, we love being game masters. Preparation for a session is all part of the fun — you can spend hours fantasizing about the next adventure you will take your party on. For us, we noticed, most of that time is usually spent drawing maps and writing GM notes. So we thought... why not create a tool that does that part for you!

In 2015, we decided to start a D&D office game that is still ongoing to this day. As graphic designers, we have Photoshop at our disposal, so, after a while we started to create our own maps in the office.

Nonetheless, Photoshop is not a map-drawing tool, and there is a lot of room for improvement to make drawing maps even more convenient. Also, we know that not everyone is a graphic designer that owns or has experience with Photoshop. So we decided to do something about it.

We wanted to create a tool that is like Photoshop, but even better when it comes to drawing maps and available to everyone. As the we began to develop the idea more, we realized that we could kill two birds with one stone by addressing each room as an object with its own properties. That made it possible to dynamically generate a text describing the room.

In other words, make a GM-note based on the picture we draw.