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With heavy heart we have to announce that the development of DEIOS has been
discontinued at the start of 2026.
This wasn’t an easy decision, and it comes after a long period of internal strain, reduced development capacity, and a broader consolidation phase we entered earlier this year.
After careful evaluation of our current resources, team capacity, and long-term sustainability, we have decided to end active development of DEIOS. This means that no further feature development or expansion of Project DEIOS is planned.
Current Status
DEIOS reached its Beta stage in November 2025 and the latest stable version is available online. You will still be able to:
Access the latest stable build
Use the available feature set
Access & download assets
Claim any pre-ordered Premium time
here at DEIOS DOWNLOAD
Platform Availability
Why this decision
As a small team, we must focus our resources responsibly to ensure the long-term stability of our core services. Continuing parallel development of multiple platforms is not sustainable under our current structure. This decision was made after extensive internal review and reflects our responsibility to maintain operational stability.
For more information please read
We know this news is disappointing, and we understand there will be emotions and discussions around it. We’ll do our best to answer questions transparently and respectfully.
This is one of the hardest messages I’ve ever had to write.
Over the past years, we poured our hearts, time, and resources into Project DEIOS. It was our dream to create a world-building platform that could stand alongside our Battlemap Editor and expand the creative toolkit available to game masters and storytellers everywhere.
Today, we need to share a painful but necessary decision.
We will be ending active development of DEIOS.
At the time of the Beta release, we fully expected DEIOS to continue growing. We were already preparing the next steps for development and expansion.
But the challenges surrounding account unification, technical setbacks within our build pipeline in the weeks that followed, and a family emergency that required one of our core developers to step away during a critical patch phase forced us to step back and reassess what we could realistically sustain as a small team.
There comes a point where perseverance turns into harmful stubbornness. And I had to recognize that my determination to see this project through was placing increasing strain on the team behind it. After long internal discussions and careful evaluation of what we can sustainably support as a small team, we made the joined decision to end active development of DEIOS.
Over the past year, the situation surrounding DEIOS did not only challenge us operationally, but increasingly weighed on the development team behind it. Like many small development teams, we found ourselves working under mounting pressure, stretched capacity, and prolonged periods of exhaustion and frustration.
As leadership, I do not consider that a sustainable foundation on which good work can continue, nor a working environment I am willing to normalize or accept. We all care deeply about this hobby, and working on a product born from that passion should be driven by energy and creative motivation, not by exhaustion. In reflecting together with the team, I came to realize that continuing at this pace would not be sustainable for us.
At the same time, I am deeply aware that my responsibility does not end with the team. It extends equally to you - our community - who placed trust in us and supported this vision.
Since the Beta launch, we have focused on evaluating our options and beginning a necessary internal restructuring to stabilize the team and clarify what we could responsibly sustain. We explored restructuring options, evaluated different development paths, and considered how we might continue forward responsibly.
Balancing those responsibilities meant asking a difficult question: Whether continuing to push development forward, given the team’s level of strain and fatigue, would truly be responsible - to the product, to the people building it, and to the community waiting for it. The answer to that question was: No.
But walking away entirely was also not an option for us. Ending active development does not mean abandoning what was built, or the people who supported it. It meant finding a way to step back responsibly: preserving access, making the created assets available, honoring associated commitments, and ensuring that the work created together remains usable and meaningful for the community.
DEIOS will remain accessible in its current state. We have published the most recent stable version online so supporters can continue to access and explore the project in its existing form. Access will remain available to all supporters (Kickstarter & Pre-Order), as well as to those who wish to continue engaging with the legacy version through their Premium subscription.
We have ensured that supporters retain access to the features and assets currently available within their respective tiers, as well as the ability to claim any pre-ordered premium time. In addition, we have made the DEIOS asset library available for personal use, so the creative work produced during development can continue to support your worldbuilding projects.
I also want to speak openly about my leadership responsibility behind this moment.
As founder and CEO, I felt a strong personal commitment to seeing DEIOS through. I believed deeply in its vision and pushed to move it forward wherever possible. But leadership also means recognizing when commitment alone is no longer enough. And when continuing to push forward would come at the expense of team health and long-term sustainability.
This decision was not only about DEIOS.
It required stepping back and reassessing how we operate as a team and as a company.
That process has already begun. As part of our consolidation phase, we have started re-evaluating our internal team structure, responsibilities, and leadership setup, including my own role within it. We are currently in the middle of this restructuring. It will take time, but it is a necessary step to stabilize both the team and the company internally.
Our goal is clear: to return to a place where building tools, assets, and experiences for the TTRPG community is driven by energy, clarity, and sustainable momentum - not by pressure and exhaustion.
None of this diminishes what DEIOS and its journey meant to us.
Your belief in this vision carried us through every milestone, every setback, and every long night of development.
I am deeply sorry that we cannot continue the journey of DEIOS beyond its current state.
Thank you for your trust, your patience, and your support throughout this journey.
With sincere gratitude and respect,
Till Lammer
Founder & CEO, DungeonFog