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Paths are used to draw textures along a curved line in the Battlemap Editor with the Path tool. These textures need to be provided in a special format with necessary metadata so they can placed in the BME.
We call these textures with the metadata Path assets. This page explains the architecture and how to properly set up Path assets in FogMS.
To create a Path in FogMS and make it available in the BME you need to set up a Path asset. Such a path asset consists of multiple images which need to be created separately in FogMS. Unfortunately this is not yet an optimized process but we are already working on future improvements.
In general a Path consists of at least two images which are the Thumbnail and a Path center image and are the bare minimum for a working path.
Path which also defines its necessary metadata.Path segment and contains the actual image that gets drawn by the Path tool.

In order to create the most simple Path asset you need to create 2 separate assets types in FogMS. First the Path itself and second a Path center asset.
The following asset types are available:
|
Asset type |
Description | Technical requirements |
Path |
This is mandatory to create a path. Defines the name, general dimensions and the thumbnail of the path. All other path images need to be assigned to this asset. The image is only used as thumbnail by the BME and is not sufficient to define a path. |
The image should be between a 16:9 and 21:9 aspect ratio to be displayed properly. The dimensions define the general size of all other path images (except the thumbnail)
|
|
Segment type: |
At least 1 is mandatory for paths to work properly. Defines a center image for a path and is drawn by the path tool on the map. When multiple images are provided the BME randomly alternates between them when drawing a path. We recommend to add multiple variations for Path centers so it is less repetetive. |
Paths centers inherit the dimensions defined by the Path (above) All images must:
|
|
Segment type: |
Defines an end image for a path and is drawn by the path tool on the map. Ends are optional and can be placed by the user at either end of the path. |
Path ends inherit the height defined by the Path (above) All images must:
|
ℹ️ To simplify the creation process we have special fileparser guidelines for Path assets. Learn more about the fileparser >
This is an example for a valid Path in FogMS with multiple centers and ends. Make sure all Path segments are assigned to the corresponding Path.
Automation is no easy task and this document might be overwhelming.
If you have any questions or ideas for improvement don't hesitate to ask us directly on discord.