Today we have released a major update to our Online Battlemap Editor, featuring new tools for brushes and shapes, adding new functionalities to rooms and textures and a lot of features that you have requested. Over the past months we have collected your feedback, your suggestions and your ideas and we have compiled them into a bundle of new features that are now available online.
For the first time, our updates to the battlemap editor are so massive, that we had to introduce them as a new version instead of an update to the existing version. See all new features in action in our V5 update video:
The completely reworked brush tool gives you brand new creative possibilities to style and personalize your maps. A brush is now much more than just a line. You can now modify a brush layer after drawing by adding or erasing from it. Brush layers now also behave like props. You can now sort them in the layer list and draw over other objects to conceal them.
Shapes are mightier than ever before. You can now freehand-draw them like a brush and edit them afterwards by erasing and adding to them. Embrace your creativity and create uniqe stairs, pedestals and any other objects you cannot find in the props library.
Always find the correct texture! All fill-pickers have now the ability of a picker pipette to quickly copy from an existing fill or border.
The level list now allows to quickly duplicate a level.
You now can toggle if either doors are blocking light or not. This is independet to the selected door texture.
Opening a map will now run automatically run safety and corruption checks. This should reduce the number of crashes and unresponsive editors. Note: Maploading takes now a bit longer.
Sometimes tokens in the campaign manager didn't load correctly. This should be fixed now.
Resolved crashes with room groups and undo. New smoother drop shadows. More reliable batch uploads of assets to the asset manager.
We are planing to expand the functionality of the room tool and for that we are bringing this experimental feature to the shapes tool. Simply draw a shape and convert it to a room. You can help us find bugs and describe your experience.
Brushes and shapes have received a major overhaul that is not fully compatible with the old brush and shape mechanics. To make sure that all your existing maps stay accessible and unaffected by the update, we have released the new features as a separate version.
When you create a new map it will automatically use V5, but old maps will still open in the previous version. To bring them into V5 you have to convert the map using the “Convert to V5” in the context menu of your map. Our update script will do its best to convert your old brushes and shapes, but especially for maps with extensive use of brushes, there can be problems converting. To help you with the conversion process we are offering two options:
Join DGNFOG new and create your TTRPG maps with the online Battlemap Editor.
Utilize dozens of free Fantasy props and textures to create a uniqe experience for you and your players.