For our roadmap this year, your feedback was very helpful and we now know how we are going to move forward until fall 2021:
- Next up will be the new path tool, that will allow us to create paths for walls, roads, railways, and whatever we can come up with.
- Then we will tackle the improved room tool.
- After that we will continue with our regular roadmap for this year, dealing with scalable doors, dynamic stairs and improved floor textures.
When it comes to performance and stability improvements, we will add extended improvement & testing phases between the implementations to make sure that those new tools are optimized and we will end our next development cycle with a dedicated development slot just for performance improvements.
For the campaign improvements, your feedback showed us that we can postpone this until later this year. Thus, we have re-prioritized it and we will revisit this task, once we have finished our map goals.
If you want to know how our DEIOS development is coming along, please visit our developers blog on Kickstarter, where we talk about the DEIOS roadmap, progress and the next releases (Upcoming Release: Stability Improvements | March22nd).