With 0.1.1 we have released our first stability patch addressing mainly the WGPU related crashes. We were able to identify and resolve several problems that were related to WGPU rendering and we have also addressed some UI problems caused by the UI framework. Now we need your testing to verify if our adjustments have created a more stable experience.
We are relying on WebGPU framework for our graphical output which is currently still work in progress by itself. This patch resolves drawing calls which were not supported on a large amount of videocards yet, and because of the great support from you and your reports, we were able to identify these issues. We have been working directly with the WGPU developers to resolve these problems. However, this is only the first patch in a row of expected updates until we are certain, that the problems were resolved and we are satisfied with the general stability of DEIOS.
We don't have an included auto updater yet, so you have to go through the following steps to update the application manually.
Open the map you want to save, go to the menu at the top and select "Save map on disk". A dialog appears where you can then save your map. You can save it anywhere just remember its location in case you want to import it again.
Before you install the new version make sure to uninstall the old one. There is no auto-updater in the installer yet, so you need to remove the old version first. To do so, navigate to Apps & features in your System settings and search for "DUNGEONFOG". Click on it and press uninstall. Now just go through the steps.
We are looking forward to read your feedback and inputs, so please keep the reports coming!
We wish you and your family best health so stay home and stay safe by making maps :)
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We are relying on WebGPU framework for our graphical output which is work in progress itself. This fix resolves drawing calls which were not supported on a large amount of videocards. Because of the great support of our testers we were able to identify this.
Updated the frontend library to the newest version which came with bugfixes and improvements.
The prop preview box in the inspector sometimes jumped to random positions. It should stay where it belongs now.
When entering a value in the rotation textfields it rotated mathematically correct. This is now inverted to be equal to other graphic design applications.
All container objects in the layer list (like landmasses and groups) are now closed when placed to keep the layer list clear and readable.
The blog area on the dashboard seemed to not update for a majority of our users. This should be resolved now and you should see the newest news and updates.
Pressing backspace or delete in the searchfield of a dialog deleted objects on the map when they were selected. Now we are catching all inputs in dialogs so this won't happen.
The asset library now contains the titanic creatures pack from Caeora
The application window didn't close immediately when closing the application. This felt like a crash but it was just busy saving. There is now a saving screen when closing the application.
The welcome dialog asks the user to opt-in for basic analytics. The toggle there is ambiguous due another UI bug. To answer user feedback we have added a checkmark when the toggle is on.
This means we have approval from Microsoft to be a valid and secure application. But the installer will keep alerting the Windows security for a while until Microsoft has updated their databases.
Some of our user reported an error message "The code execution cannot proceed because VCRUNTIME140_1.dll" when executing the application. This was because the Microsoft Visual C++ Redistributable was missing on their systems. This was an oversight by us and the framework is now bundled with the installer.