To begin we need to export our map, you may do this by selecting 'Universal VTT' as the export map type and then export your map normally.
![](/images/tinymcewysiwyg/export_file_format_df2vtt.webp)
Once your map is exported you will need to open Foundry VTT and follow the steps to install the importer.
- Select 'Add-on Modules' tab at the top
- At the bottom select 'Install Module'
- Search for the module named 'Universal Battlemap Importer'
- Click Install
![](/images/tinymcewysiwyg/foundryvtt_install_uvtt.webp)
Once the module is installed we need the enable the module in the world:
- Click on the World Settings Tab
- Click 'Manage Modules'
- Enable the module 'Universal Battlemap Importer'
- Save Module Settings
Now that Found VTT is setup to import the map we can being to import our map.
![](/images/tinymcewysiwyg/foundry_module_uvtt.webp)
Step 1 - Click on the 'Scenes Directory' tab in the upper right hand corner
Step 2 - At the bottom click the 'Universal Battlemap Importer' button
Step 3 - Optional - You can enter the name of the level, if no name is entered this will default to the name used on export.
Step 4 - While base fidelity should be fine, increasing the fidelity slider will create more wall points. If you have shaped walls and the wall points are not accurate enough, please re-import your map with a higher fidelity setting.
⚠️ Please use cation when selecting a higher fidelity as too many map points can cause lag within Foundry VTT.
Step 5 - Choose and select the file for the map you will be importing. Multiple maps can be imported at once.
Step 6 - Set Offset to 0 (default to 0.1)
- Leaving this at 0.1 instead of changing this to 0 will cause adjoining room wall points to be inaccurate.
Step 7 - Import your map