We use cookies to improve your experience and keep DungeonFog running smoothly. Accept all cookies or customize your choices. Details are in our Privacy Policy.

First of all thank your for all your creative submissions! We have received 14 different battle maps ranging from dark horror to modern fantasy and it was a pleasure to review all.
The sheer amount of high quality maps and brilliant ideas made judging super difficult. We noticed that this time many explored the unkown regions of the Battlemap Editor and tried out new approaches like perspective and depth. We couldn't even believe some of these things are possible with our software and truely shows us how creative you all become with our favorite hobby in ttrpgs.
But lets not waist any more time and see the winners!
We have interviewed the winners to give insight in their creation process and let us understand how they came up with their ideas.
I was leaving on vacation the day after I saw the contest announcement and new assets, so I knew I had to create something relatively quick: A boss fight! Inspired by the Stranger Things theme of the contest, I arranged this map as the final approach to fight Vecna. To further tie it to the show and make the villain of the map more menacing, I designed the map as a poster to showcase the boss monster in a way most battle maps don’t utilize. I also felt the disjointed way the map shifts from overhead to abstract boss room was a fun nod to the way the characters in the show had to climb through the ceiling and fall to the floor - making for some other worldly physics.
I learned there are countless ways to use all of the tools available in the map editor - combining assets, resizing assets, color grading, painting with a variety of colors, using assets in unintended ways and so on - to create wild and fresh takes on designing battle maps. I can’t wait to make more!
To me, creepiness is about two things: subtlety and lighting: finding little scenes - within the larger map - which suggest ‘something’ out of the usual has happened here through an assortment of props. And of course, Dungeonfog’s Battlemap Editor has sooooo many wonderful ways to utilize lighting and coloring for creating a variety of mood and tension.
The map is vaguely inspired by The Langoliers, depicting a plane in the process of getting consumed into nothingness.
I’m still learning the path tool. It seems very useful though!
The smoke stamp (/Flavour/Fire/Smoke) gives maps a nice eerie fog when scaled up and set to be mostly transparent. Foggy conditions are also a great tool for conveying depth, for instance by obscuring terrain further into the background.
Here is a gallery with all other contest sumbission! You may find them on the community hub but it is up to the creators to release their maps!
Join DUNGEONFOG today by creating a free account and bring light to your maps!
Create up to 3 maps with Fantasy assets and textures or search the vast public library for the optimal map for your adventure. Begin your adventure now!